Last week we played Sid Meier’s Civilization board game again. In it Players are tasked with guiding an entire civilization throughout the ages, taking ownership of their people’s technology, economy, culture, and military, as well as all the choices that go along with them. There are four different paths to victory, and each is riddled with opposition. Each player plays a particular culture. I was Germany, again. I don’t remember what cultures Owen, Ben, and Mike played, but Mike’s culture sure seemed to have some great bonuses.
The game begins innocently enough with each player exploring the area around his home, taking over villages, and purging the area of any natives. Each turn you get to add buildings to you city, build a new city, or add more units to your army. You also get to research technology that improves your civilization and allows you to lord of your neighbors (Mike). You can also invest in arts. It turns out that investing in the arts gets you some great cards to play against the other, not-so-artsy, cultures.
From the previous game, I learned that you need to play to the strengths of your culture. So this time I went hard and fast for military might. In this game I learned that everyone else can also increase their military might just as hard and fast, basically negating Germany’s military edge. Some might say it was Germany’s leadership, and to those I say “firing squadâ€.
Once again, I think we were far from finishing the game when we stopped. At that point, Mike was the hands down leading player, with Owen and Ben being contenders. Me, I think I was just about to fall under Mike’s Egyptian rule. (It suddenly came to me what culture Mike was playing.)
We like the game–some more than others. I will not play Germany again, ever.
Chaos Steve