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Category Archives: Walkers

GM: Evil Mike McNeal

Ben (Hernandez. Dependents come and go.)
Owen (Zach Turner. Has sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. No dependents.)
Alex (Joe Reynolds. His brother is his dependent.)

We finally made it to Dallas and are in a Banal corporation secret laboratory. Emergency sirens are going off and Banal employees are running to evacuate the building. Some Banal employees are running in the hallways because they are being chased by large, lumbering creatures. That’s where we come in.

We quickly try to gather some of the running employees to the safety of the lab. Whether this is because we’re nice people or, because we need dependents, can be debated in the history books. Let’s just say the most heroic of us, me, leaped into the hallway to try to slow down one of the creatures with his 9mm.The creature isn’t impressed and begins beating on me. We eventually kill two of the creatures and save several women. There is much dependent wooing after that.

The Banal ladies tell us of a secret, secret lab in the basement. Also that the head of the company had arrived and apparently was releasing these creatures. We head to the basement in hopes of both defeating the company head, but also to get away in his helicopter.

The room is easy to find. It’s red, pulsing with power, and filled with guys with submachine guns. Oh, and a weird vat spewing forth goo enhanced zombies. The company headman and another guy are also there. One of these two has a brief case. We decide we want what’s in that case.

Again I rush into the room. I disable a power pillar and start taking fire from the Banal goons. Soon the others follow my lead and enter the room as well. The headman opens a small elevator at the back of the room. I launch myself at him. He’s not getting away on my watch! During the fight I get clobbered and fall incapacitated to the ground, but so does he. One of our heads blocks the elevator door so it won’t close. Bang. Bang. Bang.

We defeat the rest of what Banal has to offer. Opening the briefcase we find notes on what’s going on, a location in Germany that’s the international headquarters of the Banal Corporation, and maybe some other stuff. I don’t remember. My head was a little foggy from being hit repeatedly with an elevator door.

With that we have a new base of operations. One with flushing toilets, showers, and everything! We now rule Dallas. (I added that.)

We would all like to thank Mike for running the game…

(Yes, I could have added a good joke or two there, but it was a fun game and I need Mike to behave during my Weird War Rome game that is coming up next.)

Chaos Steve

2013-11-20 17.53.30 2013-11-20 19.45.07 2013-11-20 19.45.13

GM: Evil Mike McNeal
Ben (Hernandez. No Dependents.)
Owen (Zach Turner. Has sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. No dependents.)
Alex (Joe Reynolds. His brother is his dependent.)

We make it to Dallas. We find a shopping mall that we think would be a great place to hole up. The door’s locked, so we go next door to the theater instead. I think “Dawn of the Dead” is playing on the marquee. (What really happened: I was supposed to bring a shopping mall map, but couldn’t fine it. We already have a great theater map, so we used it instead.)

The theater was already home to a group of rather tense survivors. Some were even in tattered Banal corporation clothing. We offered them some ammo to let us in. They let us in and we find about 12 guns pointing at us. I try to calm the situation with some witty banter. It goes poorly and opposing group looks ready to mow us down. Then Ben tries to rescue us with some rhetoric in his poor, heavily accented, broken English. The opposing group takes aim…<BLAM> The doors behind us burst open as a vexation of walkers rush into the room. The opposing group opens fires, but on the walkers, not on us. These new walkers are different. Faster. Edgier. We eventually take them all down, but not before Ben and Mike are wounded. (I’m keeping a close eye on Mike.)

Since we fought so well against the walkers, the group of survivors offer us their own version of a cure developed by Dr. Quinn, an older, but attractive scientist. Their solution either cures you or kills you. We have Ben try it. He survives. Unfortunately that’s the only one they had. When we mention we’re going to the Banal Corporation, Dr. Quinn wants to come along to get more supplies to make more serum.

While a plan is being created for getting inside the Banal building, a few of us take to the sewers and travel to the mall. We scavenge, fight walkers, and find a bedroll and some ammo. Not a stellar day at the mall.

After some preparation we bluff our way into the banal corp. Once inside we realize we need to get a key card for the lab. I critically fail my roll to persuade a pretty technician to help get inside the lab. Things go to crap after that, although we do get inside the lab. Dr. Quinn points out needed supplies while others of us work at the computer stations. Then the alarms start blaring. The monitors inside the lab show us that the building is being evacuated and large looming shapes are prowling the hallways. Could it get any worse? Evil Mike is the GM. It’ll get worse.

Chaos Steve

GM: Evil Mike McNeal
Ben (Hernandez. No Dependents.)
Owen (Zach Turner. Has sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. No dependents.)
Alex (Joe Reynolds. His brother is his dependent.)

We find ourselves in a natural cave system. Mike scouts ahead and finds some women tied and gagged lying on the cave floor. Mike is able to untie and un-gag one woman before some uniformed men arrive. Mike shoots them—as he does everyone. A gun battle ensues. Several try to escape the battle to bring back reinforcements, but we mow them down. (I think Mike killed them.) One of the men does survive our hail of bullets and Owen mercilessly interrogates him.

We discover that the women are part of some human testing going on here by the Banal Corporation. The women gladly join us and Ben immediately starts trying to impress one—he needs a dependent.

Above ground we find a warehouse. It’s strangely empty. Ben works on getting a vehicle running while Owen looks over the place. Mike cleans his shotgun.

(Now my notes get sketchy. Meaning I have no notes.)

Ben does get a vehicle running and we make our escape from the warehouse. I seem to remember us (or someone else) blowing up the warehouse and the testing facility.

Now we’re getting even closer to the Banal Corporations headquarters in Dallas.

Ben and I do get new dependents. I’ll cherish what’s-her-name right up until I lose her to the walkers.

Chaos Steve

GM: Evil Mike McNeal  Ben (Hernandez. His parents are his dependents.)
Owen (Zach Turner. Has sister and sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. Wife Michelle as a dependent.)
Alex (Joe Reynolds. His brother is his dependent.)

We enter a cave system hoping to cross under the Rio Grande and under the vexation of walkers. Along the way Alex, our tracker, sets off a trap that closes the tunnel behind us. (And he’s the best of the best.) We also find that the drug smugglers who used these caves in the past left behind enough explosions, rigged along the tunnels, to bring the whole thing down on our heads. With no other way to go, we continue onward.

We’re attacked by walkers. I can’t remember who, possible Alex or Ben, poked one good with a knife or shot it. The walker exploded. Something about having its DNA being saturated with the explosives we found down here in the tunnel. I watch the Sci-Fi channel, so I know exactly how this works.

I successfully escape two walkers dragging my wife, Michele, along too. I fire two shots into one of the exploding walkers behind me. The resulting chain reaction of explosions kills five walkers. Not a bad use of ammo.

We lost one of the Banal Corporation nurses in the fight. Ben immediately starts hitting on the other one. (He needs a dependent.) I think he then spends all of his bennies on his persuasion roll. We discover a cache of cash and cocaine. The cash is worthless and we burn it. The cocaine we take with us. For medicinal purposes only. Or for trading. Or for using if we beat this walker infection.

We find an underground river that exits into a wall. It appears to be our only way out. Mike finds some drift wood and we fashion a boat. Into the darkness we go…

…and over a waterfall.

Alex and mike jump off the raft before the waterfall. Ben and Owen hold on for dear life. I jump from the boat after the waterfall.

My wife dies. Ben’s newly acquired dependent, nurse #2, dies as well. Owen loses Cindy. It’s a sad day for us all.

Next week it’s payback time! And this time…it’s personal!

Chaos Steve

2013-09-04 17.47.49

 

GM: Evil Mike McNeal
Ben (Hernandez. His parents are his dependents.)
Owen (Zach Turner. Has sister and sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. Wife Michelle as a dependent.)
Alex (Joe Reynolds. His brother is his dependent.)

(This is a placeholder. I’ve misplaced the write up from 8/7. I blame Mike.)

GM: Evil Mike McNeal
Ben (Hernandez. His parents are his dependents.)
Owen (Zach Turner. Has sister and sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. Wife Michelle as a dependent.)
Alex (Joe Reynolds. His brother is his dependent.)

We are being chased by a vexation* of walkers. We decide to hole up in a cave until the vexation has passed. We check out the cave. Someone has holed up in here before. We hope that if they return that they are friendly and that they have missiles for a missile launcher. Night comes and we here walkers shuffling around outside the cave. We all try to be quiet, but Owen critically fails his stealth roll.

Ben fumbles around trying to figure a way out of the caves, so I take charge and push the rock blocking the secret exit. I roll really well for my d4 Strength. The rock rolls away, crushing a few walkers. This opens the way for our escape.

The area on the other side of the rock is filled with walkers, but beyond them is a sink hole in the ground. Ben rushes out of our cave and jumps into the hole—leaving the rest of us to our fate. Alas, it is not the bottomless pit we were hoping for and we hear a “splash”.

The rest of us follow…or try to. I make an opening so Michelle (my wife) and I can run through. We both jump into the hole. The walkers quickly form a vexation formation and surround the remaining group. Alex and Mike decide this is a good time to use the last two grenades that Alex has. Many walkers were stunned by the twin blasts.

The river at the bottom of the hole leads us back to the bridge where we first spotted a gaggle of vehicles. Our truck and trailer is there too.

Ben begins repairing a couple of cars while the rest of us do the heavy lifting. I notice movement in one of the cars besides Mike. He see it’s the bandit that escaped earlier. The man holds up his hand in a sign of peace. Mike blows him away with his shotgun. Just as Mike did to my character in a previous game session. I think Mike’s mentally unstable and should be watched. Maybe his character too.

Evil mike tells us the bandit knew where there were guns, ammo, tools, women, planes, & working cable television. We shun Mike for a while.

Ben gets a couple of cars running and we head out. If you remember—I sure didn’t—our plan is to head to the corporate headquarters of Banal, which is in Dallas Texas.

I fall asleep. (Me, not my character. I haven’t been sleeping well.) Because of this the rest of the write-up will be a little sketchy.

Owen wakes me up to make a survival roll. I get a raise. I still don’t know why I was rolling.

We trade some food for gas to someone in some town.

Ben spends 30 minutes (real time) negotiating with some guy for an unknown car part.

The guy decides to join us…for some reason.

We head out for Dallas. We’re somewhere in Mexico.

Chaos Steve

*vex·a·tion (noun) Group; especially : a group of zombies or walkers when they are chasing you

 

 

GM: Evil Mike McNeal
Ben (Hernandez. His parents are his dependents.)
Owen (Zach Turner. Has sister and sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. Wife Michelle as a dependent.)
Alex (Joe Reynolds. His brother is his dependent.)

After saving my wife and three other women from the bandit compound, we all load into one of the bandit’s trucks. There are too many of us to all fit in the truck, so we hitched a trailed to the back and several of us ride in it. (Evil Mike kept reminding us that one of the bandits escaped. I’m sure we’ll never see him again.)

Traveling back we come upon a bunch of vehicles left haphazardly blocking the road. After some investigation we find the drivers and passengers have been dead for a long time. We scavenge what we can, but only Mike finds anything worthwhile. Ben decides to get the Cadillac running so we can use it too. Before he’s able to finish repairing it, we are attacked by a new type of “bloated” walker. These “bloaters” explode when wounded. We soon realize that we can’t defend the truck and trailer from the bloaters. We lose one of the women to Walker Bloat Syndrome—she swallowed some of the bloater splash. The rest of us escape from the vehicles. We hear a lot of moment coming our way from the south. We hightail it north.

The resulting chase goes well for us and we escape the walker horde. A few of us—the best of us—kill a zombie along the way. Ben then leads us into a cave. There we find out that one (or more) of the women had worked for the Banal Corporation. The Banal Corporation is generally credited with starting this whole walker infestation. (I think the corporation’s symbol is a red and white umbrella.) We pump the woman for information. She reveals that they were heading to America (we’re in Mexico) to the headquarters of the Banal Corporation. They hope to discover information on how to stop the walkers. We decide to do the same.

Oh, and Ben hears the bad news that his parents are dead. He immediately starts hitting upon the Banal women.

Chaos Steve

GM: Evil Mike McNeal
Ben (Hernandez. His parents are his dependents.)
Owen (Zach Turner. Has sister and sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. Wife Michelle as a dependent.)
Alex (Joe Reynolds. His brother is his dependent.)

We meet a new guy, Joe Reynolds, and his brother.

My wife, Michele, had wondered off during the last game. I decide that I must search for her, no matter who comes with me! (Everyone comes with me.)

We track her through the woods and come upon a benny sucking trip line. Next we come upon a small compound being used by an area gang.

I trade my empty rocket launcher for Michele.

She tells us that there are several other women being held inside. I decide that we should try to save them. I walk out hoping to trade my watch for something—this is a distraction.

Alex uses his crossbow and Owen shots his desert eagle. Owen kills his target. Alex only does two points of damage to his. I shoot the same gang member and shake him (Ben loaned me his 9 mm).

A rocket launcher pokes out at us. Alex is on hold and tries to run out of the blast area. He’s successful. We only end up taking 17 points damage. We expected much worse. Everyone survives.

Three more gang members exit the building. One fires at me and misses.

Alex gets a joker, but so does the Evil GM. Alex goes first and kills the entire group with a shot from his grenade launcher.

Then the gang opens the door to the zombie pens.

I happen to be near the gang’s vehicles. I hop in one and wedge/crash it into the pen opening.

I run into the building and free one of the women. A gang member shots from the rooftop

Mike took a wound earlier and now gets shot again taking another four wounds–he soaks two of them and ends up with only three wounds.

Evil mike gets another joker (who shuffled that deck!) and nails Ben for two wounds. Ben soaks one. He missed soaking both by a single point.

We continue our assault and I free the rest of the women.

The women and I make it to the car that mike’s driving. The women get inside. There’s no room for me. Mike doesn’t leave. He’s bleeding too badly.

Owen nails the leader, but he soaks all but one wound. The leader then turns around and nails Ben. Ben has no bennies and goes to the incapacitated table.

Alex interrupts the leader and shoots him. He doesn’t do enough damage (again).

Alex tries FOUR times with a d8 skill to hit a gang member. He needs to roll a 6. He rolls a 5 on all 4 attempts.

(My notes are a little skimpy now. What do you mean “now”!)

We get the girls, kill the gang, and return victorious to the town we use as base camp.

Chaos Steve

[I had thought I posted this a couple of weeks ago. Uh, I was wrong.]

Walkers GM: Evil Mike McNeal
Ben (Unknown name. Unknown dependents.)
Owen (Zach Turner. Has sister and sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Shane Hensley. Wife Michelle as a dependent.)

Those no longer with us…
Mike Brady (Ben) Turned.
Carol Brady (Ben) DOA.
Mike McNeal and his kids (Steve) Turned. Killed by Mark Kale (Mike),

This was a particularly brutal session with three player characters either dying or turning into walkers. Evil Mike couldn’t be happier.

We were still on the cruise ship, but it was time to make a run for the lifeboat. With a few thousand walkers on board, this was not going to be easy. Mike used the Chase rules to simulate our mad dash. It lasted five rounds. We rolled Agility to get cards during the chase. Obstacles are walkers who attack us. As an extra incentive, we get to scavenge any walker we kill. Let the mayhem begin!

First round, first roll, Owen critically fails his Agility roll. Bad things happen to him. Second round Mike critically fails his Agility roll. Bad things happen to him. Third round is uneventful. On the fourth round the walkers get a joker and attack us all. Owen is surrounded by walkers and takes five wounds! He soaks them all! Ben gets bit and (because of the poor card he drew) immediately turns into a walker. He attacks Owen, but misses. I also get bit, but it will take a while for me to turn. (I hoped no one noticed.) The fifth round comes and goes and we make it to the lifeboat!

We cast off with everyone breathing a sigh of relief. Then I turn into a walker and attack my kids. Fortunately Mike saw me get bit and was waiting patiently. He puts a shotgun blast square in my chest, knocking me and the kids overboard.

The survivors spend several grueling days at sea fighting hunger and thirst. Meanwhile Ben and I quickly roll up new characters. I’m now Shane Hensley and Ben is Carol Brady (the wife of his previous character.)

The survivors find land and dock at a small town in Mexico. Right away a couple of dependents wander off into the water to clean up. Meanwhile Ben and I are holed up in a building in town. Our building and the church are surrounded by walkers—they know dinner is inside. Someone comes into town to look it over, but before they can do anything, there’s shouts and screams from the water. This gets the walker’s attention and they begin heading to the beach.

One of the items Ben’s new character had scavenged was a dirt bike. My new character had found some gas and an empty rocket launcher. Ben takes advantage of the distraction and moves the dirt bike outside. He fights off some walkers, but eventually heads out on the bike. The walkers are drawn to the noise and start following Ben as if he’s the walker pied piper.

Meanwhile Owen is busy saving his dependents that wandered out into the water. There are some tense moments, but everyone survives.

Ben makes a fatal mistake. He decides NOT to move his full Pace of 15 on the dirt bike and is caught by 3 walkers. Ben ditches the bike and RUNS! I run to the bike and rev the engine in an attempt to distract the walkers. It doesn’t work. The walkers catch Ben. Carol Brady goes to meet her husband in Brady heaven.

I now have the bike and lead the zombies out of town and lose them somewhere out there. I return to town and we go to the church. Inside we find many people.

Evil mike had a detailed family tree of everyone inside the church, along with relationships and blood types.

Now we have a ton of people to keep safe. We’re doomed.

Chaos Steve as Shane Hensley

Walkers Gm: Evil Mike McNeal

Ben (Mike Bradley. Has four kids as dependents.)
Owen (Zach Turner. Has sister and sister-in-law as dependents.)
Mike (Mark Kale. Has one son as a dependent.)
Steve (Mike McNeal. Has twin kids as dependents.)

This week (uh, last week really) we started a Savage Worlds campaign in a new setting Evil Mike developed called, Walkers. It’s a zombie apocalypse setting with a twist—you must have dependents. The setting has various rules for these dependents, plus a few new edges and hindrances. We all start the game with five draws from the Hell on Earth scavenging table. The end result is that we find lots of various ammo, but only a few firearms and none of them use the ammo that we scrounged. Evil Mike makes a rule that you can spend a Benny to change one type of ammo to another type of ammo. Maybe now we’ll have a fighting chance? (I doubt it.)

Our adventure starts with us and our families having a great time on a Carnival line cruise ship. (Right there we should have known we were in trouble.) While on the ship we began hearing news about a virus ravaging the land around us. We were not too concerned. We’re on a ship with tons of food and fun. We’ll wait out the breakout until the authorities get it taken care of.

Six months later…

It turns out that one of the passengers was infected with the virus. We are the last survivors on the ship. Now the entire ship is filled with the walking dead or “walkers”. Many of our family members have died or have turned. For the last few days…weeks, it’s hard to tell which, we’ve been barricaded in the ship’s ballroom.

Our food is running low. It’s time to make a break for the lifeboats. But first we decide to head up to the bridge to see if we can get anything useful like maps or navigation equipment. We quietly remove the barricade from the window of the ball room and sneak out. I fail my Stealth roll. Owen fails his Stealth roll. Mike critically fails his Stealth roll and falls flat on his face in the hallway. The heck with sneaking. Next round we open fire.

Mike takes the brunt of the walkers’ attack. He uses up all of his bennies to soak his wounds. We fight to staircase which is bi-step-ual—meaning the stairs go up and down. (Evil Mike’s joke, not mine.)

I and my dependents make it to the bridge level. The walkers catch the rest of the group on the stairs. We can hear their near-hysterical screams. We quietly move down the empty hall towards the door to the bridge—away from our noisy ex-companions. The rest of the group make it to the top of the stairs. There are more screams and gunfire. Oh well…might as well let them come along.

The door to the bridge is locked. I use my lock picking skill to open it. I fail on my first attempt. I try it again and get it open. We all rush inside and close the door. Inside we find a thin, foul-smelling crew member. For a ride on our life boat, he’ll show us where all the things we’re interested in are. We agree.

Next time: Man the Life Boat!

Chaos Steve

2013-03-19 19.26.53