Norm’s Monster Hunter 101 (Agents of Oblivion) game
After arriving at CotC (on time even!) we started out in Norm’s Agents of Oblivion game. We all played different AoO branch types. I was the “Combat Wizard” which immediately prompted many choruses of “Pinball Wizard” with Pinball replaced with Combat.
I named my guy, Gus Gustavo from Guatemala. But to make it easier on the gringos, they could just call me “Steve”. Coincidentally, Steve’s character was Miguel something and he went by “Mike”.
Our mission was to fly in and land on an old shipping barge that Oblivion was using as a portable Guantanamo bay, but for Vamps and Werewolves. Apparently something had gone terribly, terribly wrong.
We soon discovered that an alien device was on board and one of the ancient vamps on board had gotten free, taken over the ship and was using the machine to open a rift in space-time in order to bring an ancient god into our world! Suffice to say, we kicked ass and took her down!
Dinner
It was pouring down rain, so we decided to eat at the bar in the hotel. It was slow service, but the waitress was run ragged and did her best. Food was good though when it finally got there!
Mike’s Knights of the Old Republic game
We next played a new campaign I’m running for the guys. It’s set in the Star Wars Knights of the Old Republic timeframe. The players start off as 0xp characters looking for one of the few remaining Jedi to train them in the Force and the ways of the Jedi. Some were already strong with the Force, others, not so much.
I don’t want to spill too much here, since I’m running this for another group at JimCon, but I will say this…we got a later start than I expected, and I had a timeframe of 4 hours in mind. So when a good stopping point presented itself, near to when I thought my 4 hours had elapsed, I called the game, intending to pick it up next time….except I was an hour earlier than I wanted! So, we may finish this up later in the con. Doh!