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Evil Mike as the GM: evil, cruel alien being from another planet.

The Scum of the Earth (no, really, that’s their cell’s code name).

Ben as Mr. Smith: able to duplicate himself with ease. (Lord help us!)
Lee as Mal “Hex” Hexington: can go insubstantial at will and packs a powerful punch when substantial.
Shawn as Viridian: greatest Atlantean scientist ever! (Just ask him.)
Steve as Strike: produces and controls lightening at will.
Mike as Arc-Light: a super sorcerer and a handy guy to have around.

(This week the talented new guy who wrote last session’s write-up has been replaced by a guy they found loitering behind Burger King.)

After the debacle of our last mission, Dr. Destruction was not pleased. We were the laughing-stock of the super villain community, while Dr. Horrible was credited with preventing the presidential family from being executed live on TV.

Nevertheless, Dr. Destruction gave us a chance to redeem our self-respect. We were to find Dr. Horrible. Supposedly he knew another source from whom we could get the information Dr. Destruction had wanted from the first family. We found Dr. Horrible in a hole-in-the-wall bar thoroughly enjoying his moment in the villainous limelight.

He was happy to see us. After all, his newfound popularity was because of us. He revealed to us that the man we were to look for was named Vijay Gupta. Gupta was the assistant to the villain called Dr. Devolution. (To be a real villain you must have to get your doctorate.) Dr. Devolution was killed during the alien double-cross that destroyed the super heroes of the world. When he died, most thought the location of his secret laboratory died with him. There’s a chance that Gupta may know the lab’s location. If so, Dr. Destruction hopes it holds the information he seeks.

Strike set out to intimidate a few thugs to see if they knew anything of Gupta. He was less that successful. Arclight took a different approach. Through some clever connect-the-dots research, he determined that Gupta was acting as a servant in the very home that Dr. Devolution used to own. It was now owned by a V’Sari General.

We cased the place and spot Gupta leaving. Mr. Smith tracks him to an open-air marketplace. There we confront him and he eventually agrees to help us. He does mention that to find the lab we will have to be shrunk down to the size of…well, a size where ants seem huge. We are to meet him that night in the garage behind the house.

Feeling uneasy about the entire arrangement we do let Gupta shrink us. We suspected Gupta of some kind of double-cross, but that never happens. The V’Sari kill him first. Using the shrink ray alerted the V’Sari. They stormed the garage; literally bringing it down upon our heads and blowing Gupta to…goop-ta. Fortunately for us, our super small size enabled us to survive.

Gupta died before telling us the whereabouts of the lab. Viridian, being a mechanical super genius, McGyvers together a device that will be able to locate the lab’s power source—we hope. We head off into the jungle…er, tall grass of the backyard. Ants of monolithic proportions ambush us! (Ok, they are regular ants, but we’re so small as to make them seem huge!) We are immediately in trouble. Both Veridian and Arclight are incapacitated with life threatening wounds, leaving Hex and me to deal with the ants. Right away I kill three with my lightning strike. There are still plenty more. Hex cuts one in half with his vibro-knife.  We’re doing ok, but we’re not killing them fast enough! That’s when Evil Mike (the GM) gets a joker. Somehow Hex and I survive. The ants begin dragging Veridian and Arclight off into the grass jungle.

Oh, I completely forgot about Mr. Smith! He and his clones are surrounded by ants. I try a few times to kill some of them (the ants, not Mr. Smith and his clones) and fail miserably. Mr. Smith attacks and critically fails. He ends up with three wounds. Hex realizes that two attacks are better than one and begins killing two ants a round by smashing them to a pulpy goopta. Hex saves Veridian and Arclight from a fate worse than death in the ant queen’s harem. (I’m just guessing at what the ants wanted with the two of them.)  I get a joker and attempt to save Mr. Smith. My lightning strikes fail to hurt the gigantically tough creatures. Mr. Smith dies under the ant onslaught. We’ll miss him greatly.

Hex and I eventually kill the rest of the ants. We both roll Smarts to figure out how to use Veridian’s healing device. We both fail our rolls. Hex spends a Benny and with his élan, he makes it. Hex revives Veridian. Veridian uses the device to heal one of his own wounds. Then he revives Arclight.

We rub ant juices on ourselves to hide our scent from any other ant patrols. Battered, wounded, and short one party member, whose name I can’t remember, we follow Veridian’s device to the laboratory.

We find the lab. It’s cool. Hex goes insubstantial and recons the lab for us. Unfortunately, Hex fails to notice the spiders of monolithic proportions hiding in the rafters. They surprise us. Arclight is incapacitated again. Veridian is incapacitated again. Thanks to Ben pointing out he had élan he does not die. Ben’s new character, Stalker, bursts out of one of the cryro tanks and aids us against the spiders. My lightning is slightly more affective against huge spiders than it was against huge ants. Stalker helps me finish off the last of the spiders. Hex uses the equipment in the lab to heal Veridian. The machine works on Veridian, but fails to work on Arclight. The whole place begins to shake and we realize that the V’Sari are digging up the yard! Hex comes up with the great idea to grab the hard drives and look at the data later. We also grab a prototype shrink ray device on our way out. Using a drilling machine we discovered earlier, we escape the lab.

So in this adventure we say goodbye to…that other guy and say hello to Stalker. Arclight and Veridian come away with lots of cool scars and Hex emerges as one heck of a two-fisted fighter. I realize that I need more power in my lightning bolts. (Giant ants? Really!?)

Strike

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